Dependence on the video game is prepared to officially recognize the disease. The game industry does not agree with this

The World Health Association (WHO) published a preliminary version of the ICD-11-updated international classification of diseases. There was a place of “game addiction”, according to the description of which many gamers can be considered sick people. Only now the “game addiction” turned out to be a very dubious thing, so the industry representatives openly opposed the intentions.

In short, the signs of game addiction in the ICD-11 are weakened control over game sessions (for example, the patient sits in virtual worlds too often or too long), the priority of video games over other life interests and daily activities, as well as the passion of video games even in those moments when obvious negative consequences appear. We told you about other characteristics a little earlier.

ICD is one of the foundations in the healthcare of many countries (including in Russia). So if the game dependence penetrates the final version of the ICD-11, your gaming activity can be considered unhealthy.

It is worth noting that the ICD-11 has not yet been finally accepted: drafts should become an official document in May 2019. Therefore, the content of the ICB-11 can still be corrected.

Associations of developers from all over the world are advanced for changes in the classification: from North and South America, South Africa, Brazil, Europe, South Korea, Australia and Canada. Organizations published a joint statement where they call to pay attention to the actions of WHO in ICD-11.

According to associations, among experts, the opinions that play dependence should be considered a disease too much. 36 worldly recognized mental health specialists opposed the classification of game dependence. Moreover, this happened twice: the first-in 2016, and the second-in March 2018, when WHO almost did not react to the first protest.

In addition, in March 2018, the American Psychological Association published their thoughts on the topic-she also did not agree that they plan to declare fascination with an unhealthy deviation.

Developer teams are strongly asked to consider the bunch of arguments that experts made up. According to game companies, video games are used for recovery, educational and therapeutic purposes. Throughout the world you can count 2.5 billion gamers, and if WHO recognizes playing dependence with a disease, moral panic is fried popularly. It is not worth it, because the WHO did not provide solid evidence from passion for video games, companies say.

On June 19, 2018, the battles of huge cars from Mechwarrior 5 were transferred to 2019

June 19, 2018 Quake Champions became free https://noaccount-casinos.co.uk/review/spinscastle/ for another week

The best comments

They will not provide evidence, but the approach is! Half of the population of the planet can easily be recognized as incompetent with this approach.

And I, apparently, have “working dependence” … It also corresponds to the symptoms listed above: “Weakened control over working sessions (8-10 hours without raising your head, and sometimes overtime), the priority of working on other life interests and daily exercises, as well as passion for work even in those moments when you manifest the obvious negative consequences (you sit in lunch and instead of lunch and instead of lunch and instead of lunch and instead To go to eat, you have to work)."So work must be urgently declared dependence and limit people’s access to it. You can also probably download about study 🙂
But seriously, the problem is some kind of person who is attracted by people who have nothing to do.

There is no addiction. I calmly broke away from knocking platinum in Mad Max – to write a comment. Damn, I have to go

The funny thing is that at the same time gender dysphoria and transgender are ceased to be considered deviations. That is, if an adult man begins to consider himself a young schoolgirl – this is normal. But his passion for games is an occasion to contact a specialist.

Well, as usual, the main thing is to pretend that people are doing something so that work does not deprive. And the fact that they are engaged in nonsense, it does not bother anyone. Why then movieomania is not treated? It doesn’t look very right to spend more than half of your life in front of the TV screen or in the cinema, but for some reason no one treats it for some reason. Again rush to games because the easiest target.

If we talk about dependence, then let’s first of all at least be consistent and proceed from objective nature and physical mechanisms, and not these yours “sits in virtual worlds too often or too long” “The priority of video games over other life interests” “Passion for video games even at the same moments when obvious negative consequences” that are completely subjective to and before.

“Too often” and “too long” – how and how much? By what criteria will we determine the extreme frequency and longitude of the sessions? There is some kind of gaming schedule adopted in the world scientific community? There were such studies, calculations were conducted and consensus was achieved? So let’s see. Or it is a aunt to Glash from a neighboring entrance that it is necessary so much and so much, but so much – too many? But Uncle Grisha seems that there are not many at all, it is possible and more. Why should we listen to some other uncles and aunt, and not Uncle Grisha?
By what right is someone at all to indicate to others, whether they can play a complicer or in the same soot? Let’s set the norms in frequency and duration for taking a shower, cooking food, walks, and indeed for everything in a row, and any departure from the norm will be considered a disease.

"Priority over other interests" … Come on? This is generally fierce lol. For everyone, this will probably be sensational news, but … only TSSS … Not all people are the same, not everyone has the same preferences and interests. Suddenly, true? Sometimes people have interests and priorities for different classes in life. Imagine, the Petel loves to scream, and he also loves lessons in chemistry, and she is a priority for him. The right priorities, probably. Vaska also loves to get gathering, but he has a priority for his tasks in mathematics. But what about chemistry? These are the right priorities or no longer? But Dasha generally laid a bolt for all sorts of chemistry and mathematics, Dasha loves to dance. Help Dasha find the right priorities.
Well, let’s now make a list of all areas of interests and all actions that can be performed by a person, we will assign them a single global priority rating, we will verify our priorities with him to identify correctness and irregularities. I would like to know what priority has higher – collecting brands or collecting coins.
By what right someone will impose their priorities there?

“Passion even at those moments when obvious negative consequences appear” – what kind of “negative” consequences? Obvious to anyone? Aunt Glash or Uncle Grisha? Negative – it is generally like? By what criteria are negative? Or negative in the opinion of Aunt Glasha or Uncle Grisha? And they asked for a Petel or Dasha?

Briefly speaking. If we talk about dependence, then let’s proceed from the objective nature and physical mechanisms, and not these of your subjective “too many” and “too non -rich”. Objectively, gaming, like any action performed by a person, is encouraged and accompanied by certain mechanisms, certain processes in the brain. The whole action is characterized by obscene words, such as, for example, dopamine, endorphin, serotonin, etc. During the game, the gamer is simply as the last addict, but without any syringes and pills, receives a bunch of all kinds of chemistry straight to the brain, and then returns to the game behind a new dose. There is only an unprofit. Exactly the same or very similar processes in the brain occur when doing any other business that brings pleasure to a person, up to delicious food and sex. A person constantly receives doses of chemistry in the brain from certain actions. He is a drug addict of his emotions. He constantly wants to enjoy and feel a sense of satisfaction. Real dependence.
So. Let us now call any activity by dependence that causes positive emotions and a sense of satisfaction in which he periodically returns to re -obtain these emotions. And we will consider any such activity a disease. It can be anything. Watching the series, daily watching news, courtship for indoor plants or pets, collecting coins or some figures, regular walks in the park, daily morning run, reading, drawing, knitting … Absolutely anything.
No hobbies, there are only dependencies. There is no hobby, there is only illnesses.

Each person is dependent. Each person is sick. Everyone is a drug addict of their emotions.

Want to cure – amputate the brain.

As practice shows: if someone is stirring up and it is not very clear why, most likely grandmas are involved here.

UPD
Recently they covered a large stash of minecraft, but the group responsible for the supply of KSGO and Dota is still free ..

It would be better if the study of Daphne Bavelier was so actively advertised. Where she proved the benefits from computer games, different types. Yes, and came up with colleagues therapy. How much you can look at everything one -sided.
Of course it is impossible to discount from accounts that dependence as such is. But here we must do everything with amendments, which for some reason is not indicated in such articles. That there are many reasons.
And the cause of the deviations is always different, it can be events in life, low socialization (+ any other psychological deviations), physical abnormalities.
Dependence can manifest itself to anything. Someone loves to travel, someone plays gambling, someone is shop-golit, someone lives in books or cinema.And someone is frantically passionate about sports or using a lot of phone for social networks.
And all this together makes up the fact that a person falls out of the cell of a working society, not immediately but this happens.
Although dependent, for example, it is much easier not to fall out of the cycle of money in nature. Considering that now the time is that you can earn without getting out of the apartment, order products at home, buy things.

I think not soon, but all the time will come when the doctors stop powdering the brains to ordinary people and will say more and more correctly and correctly.

In general, this movement is strictly incomprehensible. The fact that gambling really exists no person familiar with the topic, a person does not deny, you can be addicted to almost everything. A completely different question is that by "gambling" retroged idiots understand the fascination of games as such. But it is completely incomprehensible why it was necessary to play the gambling in a separate diagnosis in this case completely duplicating the description of the dependence as such.

Why make a separate diagnosis that you cannot specifically describe? To separate from other dependencies. I’m already silent about the description extremely blurry that, unfortunately, is characteristic of psychiatry as such.

The doctor shows a group of students to the hospital:
– Doc: Here we have shooting maniacs. Quite noisy, until they receive a small portion of CS 1.6 or, say, a couple of quake cubes.
And here MMO-dependent. Quite calm, there are rarely problems with them. It is enough to regularly keep them on small doses of Wow, Lineage, Wot. The main thing is to maintain a constant level of MMO in the blood.
-Student: Doctor, what are these patients muttering and putting something in notebooks?
– DOK: This is a particularly difficult type of play -dependent, table holders.

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