Deadlock now supports a round -the -clock matchmaking match

Valve continues to leisurely bring Deadlock to mind. Earlier, the matchmaking match in the heroic shooter worked only in certain temporary intervals, but after a recent update, the search for players began to function 24/7. The update offers other interesting additives.

We will briefly go along the main points of the patch:

A new mini-card with the unique icons of the heroes and a special reflection of the neutral “Camps” was added, and the orange line is now green.

The penal system has been introduced, due to which the players will be deprived of part of the functions of the shooter like the voice chat and the intra-game pause for violations. So far, punishments come into force only after a few days.

There was a turn with a low priority for guilty. For example, users who leave the matches too early will fly here.

Ling newcomers will be selected for other inexperienced gamers until they win 4 victories.

A group of 6 participants will no longer fight with a team consisting of solo players. Because of this, time for matchmaking may increase.

Pressing the “gap” key no longer cancel the skills. To cancel the use of the ability, you must again click on it.

Valve no longer hides existence Deadlock, but to represent it officially not yet in a hurry. The project is available on PC (Steam), and you can join the testing only by invitation from another gamer that already plays the shooter.

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The best comments

You can miss something https://nokyccasinos.org.uk/review/slots-amigo/ well in the closed betting of testing. The game has a fairly high online, despite the fact that it was not even technically announced. And 120k online is a very good indicator for the game which can access the current through invit

The second Flex slot that opens after the destruction of two Walker, not Guardian, that is, the second stage of defense.

In the screenshot above Guardian is a fully painted rhombus, Walker is a rhombus hollow.

the feeling that some shakal characters icon

Yes, and the interiors are not shown, the same "secret shops".

It will also be necessary to go to look at the underground crossings, they also changed the display?

Thank you for your attentiveness! Corrected.

So lengthening them is not necessary beyond it. The siege of the base in the deadl is not faster than the siege of the base in the same dot. Everything is fine with this stage of the game.

Just did not come across opponents of suitable. Here I have periodically sweaty guys, with whom the match is delayed for 40 minutes and further.

The old card was better, t.To. More meticulously displayed the real card + the new “schematic” mini-cards violated some proportions and scale.

Dear comrade, do not think up the offer. I haven’t said anywhere that I don’t like matches at 40 minutes. I just said that if you think that matches in Deadlock-he are not like in Dota, then you simply did not meet worthy opponents/did not get bread in your team.

You take everything too critically in hostility. Even if the player does not catch up with how the card works, this does not mean that he must immediately throw him into the trash. It can have an excellent micro/good AIM, thereby, even if it is a little mobility, but a sufficiently powerful combat unit.

About the quality of localization after updating … I will say anything.

Nothing needs to be strengthened in terms of towers. Games already long enough.

So, we are waiting for a brow in the comments that will write that Deadlock is dead around the clock

The throne needs to be completely changed, it is simply not felt that this is the final stage of the game and they can be punished only on condition that you crushed for the dome. Well, to upgrade the last tavers significantly, at least removing the opportunity to take them into the solo, just pinching, I managed to calmly pick up the towers, even on a bag and sharpening, standing on Range.

And the most sad for me is optimization. At the end of the game, the average FPS becomes about 20

And there’s nothing to do with this, the mob of the game often implies protracted rollers, that the riot, that the shaft has repeatedly tried to accelerate games, the aposteriori faces the dizbalance, where you could get one character and break it without any resistance, like some kind of yioric or even any adk, so Leshrac, lincan, a forae at one time

Lawskil does not mean something bad, if a person comes in stupidly shooting without hovering for a mulm and movement, and let him play with the same category of players that they go to get pleasure from the game-to run and shoot. This is a very transparent system in Dota already formed, where people on a high ranking are implied, first of all, work with, snori, a head, where they do not enter the line on the line of the heroes on the line of crews, but react between enemy taves and lead to themselves under T1 and TD, etc. And to people who came to the game just to have fun, for example, to me, a place in Lopets, so as not to cram the lengthy and sometimes transcendental mutations.

Cool, then offer an alternative to the difficulty of calling a ramp does not increase the time of the game, once, for some reason, 40m for you for a long time in the genre, implying long games

This is much better than the opportunity to take a taver by a mile of a character by a mile. The games here are still not so big, I have not met for more than 40 minutes, and to make them even less cherry.

NIS, only if there are low-ups, which are still incomprehensible to this day, the game on the map is unlikely to drag on, because you will be demolished up to 20 or someone will begin to be trite to be a taurus. Apparently, the selection is already working great and throws you to the same Imershins

Online no longer grows online, everyone who wanted to try the game has already received invitations, is unlikely to support the game for a long time for 100-120k, will stop support after a year when it will be online around 50 thousand.

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